Becoming Riverine
Open Call

Courtesy of the Artist
TBA21–Academy
Programming

ENES
Taking place between November 9–12, 2022 Becoming Riverine is a Live Action Role Play (LARP) lead by Colombian-born and Berlin-based artist, Ana María Millán. Becoming Riverine invites larpers, gamers, and people with avatars and imaginary friends, as well as anyone with an interest in digital cultures, to join in a collaborative making of a creative commons narrative based on a set of characters found in and around rivers. This workshop is an opportunity to engage with processes of transformation, metamorphosis, and change through role-play, writing, drawing, imagining, and direct experience of rivers. It is also intended as a space for gathering and co-creation, which will lead to a new digital animation based on the story developed during the game. For the workshop, each participant will be provided with a character by the artist. Alternatively, you are welcome to create your own avatar. Participants may bring costumes or any objects that speak to their relationship to the Guadalquivir or other rivers in their lives.

This workshop is open to all levels of experience. Between 8 to 10 spaces will be assigned following the submission of a short message of intent to cordoba@tba21.org before November 7, 2022 including full name and telephone number. The LARP will take place from 11:00 am to 2:00 pm. Lunch and coffee breaks will be provided by TBA21–Academy.

Becoming Riverine, is organised by TBA21–Academy for its live research program, Meandering, curated by Sofia Lemos. It will take place during the convening An Ocean Without Shore, a free, multi-day, and city-wide conference-festival of performances from November 9-12, 2022 screenings, talks, meditation, river-walks, communal meals, music, and poetry.
WORKSHOP DURATION
November 9–12, 2022, 10 am – 2 pm
 
DEADLINE
November 7, 2022
 
APPLICATION
ABOUT THE ARTIST
Ana María Millán is a colombian artist based in Berlin. Her work draws links between the politics of animation with digital subcultures, violence, and propaganda. Using the traditional methodologies of role playing, she develops new narratives and soundscapes to create games at the intersection between fiction and to criticism that rely on humor, interconnectivity, trust, and chance.